war thunder crew skill priority. ago. war thunder crew skill priority

 
 agowar thunder crew skill priority The commander's unique skill is the ability to slightly improve the skill of all the other crew members

A basic crew can only range to around 800m and it takes some time, so upgrading is needed to get better and further measurements. The training cost is 170,000 SL. Adding to that, Targeting is also useful, helps with getting your aim on the target faster (i. I think it shows up when you can afford to upgrade a certain number of skills, rather than the white symbol that shows up when you can upgrade one. Outside of a crew of 1 commander only, 100% crew is a fiction. pretty much the title. Is there any benefit improving crew outside of driver, gunner and commander when comes to playing with latest tanks? Sure, i can always swap crew into older tanks, but i'm only interested if there is any benefit with improving Loader and Radio operator if I'm only. ago. 00% free-XP system over other games with a 5%+ free-XP system. The gunners range-finding skill affects most aspects of range-finding, even when using a coincidence rangefinder on vehicles that are fitted with them. The only thing is that investing crew points there allows you to reach the minimum overall crew level to buy ace/expert more quickly, because the first couple of notches of every crew skill are substantially cheaper than later. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Resetting crew-skillpoints, yay or nay? So! I got this Idea yesterday, but in most games where you have a skilltree there is some way you can reset spent points and get them back spendable again. 5 km, and I do believe that it also affects the speed of it. Rumpelcrutchskin 22 ก. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Expert crew will increase 3 slots to every skill. . Maybe Weapon Maintenance if you use rockets or your cannons in helicopter battles/Assault. Vitality i am not sure. but I've recently started playing tanks seriously and I'm not sure how to split it. Agility/vitality - when your gunners killed, getting him replaced asap is useful, vitality. I did these first and it helped me a lot. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Basically the crew skills that shave off some time and would save me in split-second situations. Josephs_Piano November 9, 2023, 8:49pm #366. For one nation with premium and talisman and 6 slots it is sth around 4000h for just top BR. my main crew is 45, then theres a 35, a 23 and a 11. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. However if you get 100 crew xp points while flying a plane but don't spend them then they can be used on tank skills instead. Ace qualification adds another 20 points to a total of 50 points. Starting from 0, those points will completely max your pilot's vision, awareness, g-tolerance, vitality, and will max out your reload speed and weapon maintenance. Note that not all tanks have five crew members. However, if you're much better in fighters, use that (preferably a premium or talismanned aircraft). say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. I know reloading speed and turret movement is hella important but idk if I should put points into vitalization or agility. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Gunner skills require the "expert gunners" skill; it's a pain on big bombers when you only get 3/8s of the skill effects Weapon maintenance skill also improves the accuracy of your bombs (I feel like some people forget this) Good luck; I personally only enjoy bombers in Sim, though I'm rarely in the mood for that slower-paced gameplay. If you have a crew dedicated to no-armor vehicles just skip the vitality part Expert and Ace crews will add a bonus on top of whatever skill your crew already has (even at 'max', +5). Crew points are earned through the amount of modification RP you earn. Adjustement for other difficulty settings are at the end of the post, I might do. It depends on what type of tanks you intend to use on that crew. -agility and vitality. Reply. And getting up to even +3 will be quite slow. pretty much the title. ago. ago For Ground: Priority 1 = Certain Special skills (loading. Either player can get an aced Crew without spending a penny. 3 repair sills for all vehicles. . Thats all i know and i guess if they die then ye u are handicapped #1. That is a paywall. That can be spent on skills, Advice---Max out Repair Speed and keep Repair rank to the corresponding rank of the plane you fly. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Second. Ability to reset all invested crew xp points (for ~100 GE fee) so that you can re-prioritize skills. Gunner skills require the "expert gunners" skill; it's a pain on big bombers when you only get 3/8s of the skill effects Weapon maintenance skill also improves the accuracy of your bombs (I feel like some people forget this) Good luck; I personally only enjoy bombers in Sim, though I'm rarely in the mood for that slower-paced gameplay. Or you might misjudge a strafing run and prune a few. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. However ace qualification did also raise your battle rating in the past (not sure if it's still like that). Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. The tank needs a minimum of 2 crew members to stay functional, a Driver and Gunner. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. I like to keep my biggest baddest strongest tank in the 45. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. pretty much the title. RB is 1% of RP into Crew Skills, AB is 3% but even at 3% in AB it's still extremely grindy. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a. 85, and I can. Vitality, the vision stuff (does affect rb), weapon maintenance, reload speed (on af) my tank destroyer crew. For all tanks in a nation it would be more than 5 years of constant grind. Example for an air crew: If your Keen vision stat is Level 5, you can see targets up to 6km away, if its Expert Crew, up to 7. 50 cal. This means the total crew bonus is +10 (5 from crew points, 3 from expert and 2 from ace). Repair Speed/Rank and Reload speed are obviously necessary to reduce time spent reloading AGMs. 401K Members. Repair rank I usually chose 1 crew and let it be my "mechanic crew" and invest heavily on repair rank there, up to a point its rank matches the aircraft i fly. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Hey, I would like to know the best skills to distribute crew experience to. The rest of the crew do their own thing, but the priority when crew are lost are the Driver and Gunner. Gun reloading is first priority, then gun targeting, then driving, then agility/repair equally among crew members. Players will now be able to see exactly how one skill or another influences the behavior of a vehicle in battle, as well. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. See moreUsually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander. Crew on Navy, what is better skills to level up? Off hand Damage Control is a safe bet, but Ship Commander does not seem to do much (but have not put much to it, yet). Gunner skills and reload are my two go tos. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. I'd much rather improve targeting, reload, repair, agility, etc. KHAN Jan 5, 2017 @ 1:03pm. To participate in battle with the VS-8, the boat must be allocated to a crew slot. The commander's unique skill is the ability to slightly improve the skill of all the other crew members. Repair speed is more of a concern in AB, but is not a priority, upgrade it up to a point you feel confortable with. Descriptions should include more informations. You will need to earn/purchase 33,897 'Crew XP Points' through in-game actions or by using the accelerate training option (which costs GE's) AIRCREWS: The cost to max all 5 of the pilot skills is 14,409 points, as. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. I am already seeing a major noticeable difference in gameplay. 3 repair sills for all vehicles. There will be a training fee when you change the old vehicle with the new one, but the crew skill will not change. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. but I've recently started playing tanks seriously and I'm not sure how to split it. This video is for all skill/experience levels wh. Main guns don't have an accuracy skill. #1. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. such as crew skill changes, spotting advantages, etc… for 2 seater jets, but after waiting a month for. Hey folks, today its a Advice Video on Crew Skills. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. Crew qualifications are an INCREDIBLY important part of making your vehicle as effective as possible in War Thunder, yet it isn't understood by everyone who. That's how I generally distribute my points as everything else feels secondary/useless. So short read version - leadership, reload, targeting, rangefinding, driving, tank repair, arty skills, vitality, agility. More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. Dodo_Dud November 7, 2023, 5:25am #5. CanUPlsUninstall. Ever since the last patch where any damage done to your pilot is equivalent to the loss of tail control, vitality is pretty much at the bottom of your priority. Knowing where/how to aim is a huge part of the game where crew skills won't help. The game's client simply receives no information about ground vehicles that are completely hidden by large objects or are far enough away. With a new turret and Kontakt-5 ERA, it visually distances itself from its T-64 ancestors and boasts. You will need to earn/purchase 33,897 'Crew XP Points' through in-game actions or by using the accelerate training option (which costs GE's) AIRCREWS: The cost to max all 5 of the pilot skills is 14,409 points, as follows: Keen vision & Awareness: 0. Everybody of us knows the problem when your gunner is badly wounded (red) and turns the turret with like 1 degree per hour so I thought wouldn't it…Each skill that can be upgraded is detailed more on the crew skills page. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 2. For example , your hull it's aiming at a road but your turret it's looking at a hill , your gunner , commander & loader keen vision will only work on that direction so they wouldn't notice if someone push to. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. It would take 35. The problem is way more often than not, your tanks interiors are nuked by APHE/BC shells or completely wiped by a cone of molten shrapnel from a HEAT/FS round. Per page: 15 30 50. Now I'm giving it another shot, and I must say it's pretty amazing. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. It depends on what type. War Thunder. You end up with a kind of priority curve of how you spend your crew experience where you have 4 tiers of priority. So what do ya'll recommend?Crew skills . say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. In all, if you leave 2 crew members alive in the target tank, they will take the places of the Driver and Gunner after a. Then spread the rest between other crew''s vitality, repair and agility. The total crew skill is averaged over the entire crew. It`s for turrets, if you dont plan to use planes with turrets in that slot then there is no point. 53, the entire system of detection and recognition (transmitting markers) has been fully updated. tank driving, targeting, and rangefinding skills. I am still just getting started in War Thunder, and I've accumulated a bunch of crew training points that I have yet to allocate. pretty much the title. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Coolmanuel10. Canada • Additional comment actions. Yeah if you are only going to use single crew member planes in that crew slot, the defensive armament tab is mostly a waste. i don't really play aircraft or ships a lot so. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. pretty much the title. Unless you bought crew exp for eagles and can max out most of it in one go you want to increase your skills incrementally. 0 vehicles have a far lower crew skill requirement for expert, they were around level 10-20 crew or so. While 10% isn't insignificant, maxing it is expensive and should eventually be done but maxing reload is the best way to decrease your reload time. It's all very, VERY noticable. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. but I've recently started playing tanks seriously and I'm not sure how to split it. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The maximum amount of stars for each skill is five. Repair time (in the hangar). (depending on how you do it) 68468 total crew xp. This isn't a skill debate. I just spent a bunch of money on crew skill points for all my crews. Your hanger, Plane research & Crew slots. Previously, any reloading was based on the following principle: the player could fire all shells. Crew skill, to me, has been a longstanding issue in War Thunder since it’s conception. but I've recently started playing tanks seriously and I'm not sure how to split it. Keen vision is useless and should be the last you fill up. Not exactly a clear cut answer but, im guessing that raising the "Repair Rank" allows the said vehicle in the crew space to repair without penalties. Dodo_Dud: As the connectivity during vacation was much inferior to home, this points at one major culprit: The net code Gaijin uses to sync stuff. Crew skill is part of the pay2progress mode, nothing todo with pay2win. Even if the skill description reads "Vitality - Reduces the likelihood of a crew member receiving a mortal wound. no way to reset crew skills, sorry = you need to be really careful to choose your crew skills. Would you agree? So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. but I've recently started playing tanks seriously and I'm not sure how to split it. The main difference comes from the limited Allison power plant and its formidable armament of. but I've recently started playing tanks seriously and I'm not sure how to split it. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Join the Discord! come to the Kaiju Club: the channel? Well. but I've recently started playing tanks seriously and I'm not sure how to split it. " I am not noticing the skill being put to work. The crew levels and the skills are separate, but they draw from the same pool of points. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. The skills make a huge difference. Hello, air newbie here. Because the first few points in each crew skill count the same for level as the last ones in each skill, but the first ones cost a lot less money, you can get the crew's level higher, faster, by investing in the gunnery skills even when you aren't using that crew for planes with turrets, and then. Or rammed by a friendly aircraft. The commander's unique skill is the ability to slightly improve the skill of all the other crew members. Vitality. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted. Vitality. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. I focus on crewman specific stuff, max reloading on your loader is a very obvious and driving etc. pretty much the title. -field repair for all positions. At most, getting the crew skills to their maximum will give a relative increase of +5 for each skill. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. For tanks with smaller crews, one member may take on multiple roles, such as in the T-70. 1s faster reload on my cruiser's cannons, 1. In all, if you leave 2 crew members alive in the target tank, they will take the places of the Driver and Gunner after a. Vitality: Stronger. but I've recently started playing tanks seriously and I'm not sure how to split it. Only exception is the german planes that can add gunpods, then I might try to get them first - extra guns helps a lot more than just slightly improved guns and ammo. Currently crew skills and expert/ace crews require lots of gridning to get good. Repair speed would be good but ya gonna get wacked at some point. but I've recently started playing tanks seriously and I'm not sure how to split it. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Then the visions for the pilot. They I leave tere my damaged plane between gamming sessions. It turns to gold if you can level the most xp-expensive crew-skill. War Thunder MMO Action game Gaming comments. The #1 most- felt change is targeting. Imo, a more experienced player would be able to offset the negative effects of low crew skills in ground battles. Although often overlooked, these skills can increase your tank's performance by a significant amount. Artillery Accuracy (Radio): Tighter zone for artillery barrage => more chance of hitting something Usually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander leadership, then the driver skill, the radio comm, and the artillery skill last, among the common skills field repair is the most important to other common. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. But earned points can be spend on any skills you need (so points earned with tanks CAN be spend on pilot's skills, or naval skills). Also even on bombers the skills are pretty useless. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Crew Skills Need to Be Removed. Ace crew: Up to 100% vehicle proficiency. Ability to reset all invested crew xp points (for ~100 GE fee) so that you can re-prioritize skills. . Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. Would you agree?Repairing. Or rammed by a friendly aircraft. So I am seeing a few people say the following tank crew kills should be focused on. This is important because, between two opposing crews with an equally trained loader, gunner, and driver, the crew with higher leadership in the commander will have the advantage. parts, fpe, adjustment of fire, elevation mechanism, crew replenishment. 4. . That is for a single vehicle at 9. Generally yes, it's a good skill, but it's not as important as the others imo. Expert crew is double the price of crewing the tank and the same price as purchasing the tank. Gtol>Keenvision>Stam>Awareness>all others. Put a cost (in SL) on it, make it only available in certain timeframes (every 2 months, whatever), but I think this a very important and also fair option. Should I prioritize by crew member or shared skill sets? There are so many skills that it gets a bit confusing and I don't know what the most efficient skill is to try and max. Thats why I said, as long as its cheap. (Logistical services applies to other trees, so one probably already has that skilled up some) Also: any difference with RB va AB. 395K subscribers in the Warthunder community. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. 1,000 gold = 17,500 XP . In tanks with 5 crew the attribution of crew specific skills is self explanatory. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. Vitality, weapon maintenance, stamina and G tolerance. Yep and qualification also helps a lot. If your crew level is low and it's annoying you, then yes buy some crew skills and put it all into stamina, g-tolerance and vitality first, then gunner skills so you don't jam your guns, followed by repairing/rearming to reduce repair/rearm times. They're usually not worth it later on when your crew skills alone are adequate. e. ago. So if a tank costs 10k to buy, crewing it is 5k and expert crew is 10k. Very important getting these are top priority. And the rank repair with the repair skill or it will be useless the repair skill alone. but I've recently started playing tanks seriously and I'm not sure how to split it. Even vitality, which slightly increases the crew's odds of surviving shrapnel/spalling; it's not often, but occasionally a gunner or driver survives a shot that should have killed them. How do you retrain a crew? I'. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Although often overlooked, these skills can increase your tank's performance by a significant amount. In today's video, we will be taking a look at the crew skills for aircraft. Crew #3: priority for air skills and the only crew I invest in air gunners, so ironically its in charge of SPAA on the ground. also if specific crew members die his bonuses get removed. Tod. It increasingly costs more and more, more so than most other crew skills, and it is a skill you can get an extra +30 in because of the Expert Level. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. The mode you choose dictates how many crew points you get for your performed actions. It could change your priority based on what vehicles the crew is typically used for. Skill points earned and spent on a crew slot stay with them. Then the rest, as the vision stuff mostly affects arcade, and the auto repair stuff is if you use it or not. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. ago. Do not want someone to take out your barrel/gunner and kill you before its fixed. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin…Crews aren't locked to their tank, you can move them around. the distance at which an enemy can be seen while they are below or behind your aircraft. what crew skills shoild i improve first? thank you. Ability to upgrade a crew to be able to be assigned 1 vehicle of each type (air, ground & naval) at the same time - huge improvement for everyone who switches between AB & RB or plays various combined arms game modes. Once a certain crew level is reached with crew upgrades, they can enter "Qualification" to become enhanced to one specific ship. There are some things will increase dispersion (ie. The way I understand how crews are advanced right now, some skills are of very different value to diffeent aircraft types. There are 5 crew slots: Driver, Gunner, Loader, CC, Radio Op. Agility (crew average): Replaces a knocked out crew member more quickly. Remember crew xp is equal to 3% of RP in arcade battles, and 1% of RP in realistic and sim. As is Agility. Base crew skill costs GE or is grindable (about 4k GE from a stock slot to 150 crew skill, max of 5 at everything the crew can train) Expert crew skill costs SL, and requires a minimum of crew skill in order to be able to buy it (requirements go up with tier) (puts another 3 points on anything the crew can train) Ace crew skill costs GE or is. but I've recently started playing tanks seriously and I'm not sure how to split it. It’s one of the most abusive grind components of the game. The P-51 Mustang retains a lot of the traits that may be found in its later variants. Expert and Ace crews will add a bonus on top of whatever skill your crew already has (even at 'max', +5). , cannot be offset by level 100 experience. The other skills can come next but these are priorities as these are crucial to your survival. The impact can be quite. 4. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. Reload speed isn't worth it when you don't have a lot of crew points to mess with; it simply isn't a priority other than why I stated above. #warthundertips #warthunderguide #warthundertricksWant to make YOUR tanks RELOAD FASTER and turn quicker? Got loads of Crew Skill points and don't know where. In this game mode you only have a fixed amount of money (106,055) to upgrade your plane and crew. Unless you put them on holiday, (I think) all crews will appear in this horizontal listing. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin…To learn it, a certain crew level needs to be achieved. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Seems like a reasonable place to ask this: Will we get the crew points back when tanks are reset at the end of the closed beta? On the official page it's only mentioned that golden eagles for crew training aren't gonna be refunded. And let’s not get started on the bc PG-02 or the USS. So the average speed of leveling in all three modes is approximately equal. pretty much the title. This game system is entirely optional, which means that both a novice and experienced player in War Thunder can achieve the best results, even when using inexperienced crews. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Gtol>Keenvision>Stam>Awareness>all others. If you're somewhat advanced into the game, understand that not all types of planes prioritize the same skills. Top. One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. MakeLeclercGreatAgain. pretty much the title. Tüm ü Tartışmalar Ekran. Sure, the spotting skills aren't all too high priority, but difference in reloading, targeting, driving, repair and agility and vitality, artillery. 87 votes, 21 comments. Let me know if you have any questions in the comments below. In practice, it takes a very long time to. pretty much the title. Hello, I have looked around quite a bit and I can't find any ''crew point allocation guide''. Would you agree?Reload speed isn't worth it when you don't have a lot of crew points to mess with; it simply isn't a priority other than why I stated above. Vitality: Stronger crew. Edited. Upgrade reload speed on the loader to maximise your damage and your driver tank driveing skill to be a little bit faster. I’m disappointed that the new Economy Roadmap completely ignored crew skills. 2. pretty much the title. Better to just be pilot sniped than limp around with no tail control. pretty much the title. Trained crew: Up to 50% vehicle proficiency (each full bar is 10% for that particular skill) Expert crew: Up to 80% vehicle proficiency. Adding to that, Targeting is also useful, helps with getting your aim on the target faster (i. So its always good to raise that skill. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected. If you're playing Air RB, use your most experienced crew and get the expert qualification. . A huge impact to your skill is the last tab, where you can increase the level for that crew on a particular plane. pretty much the title. Spend a bit of time in the test range for whatever gun you are using. 0. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. 1. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc. As you might know there are different gamemodes in War Thunder: Arcade Battles (AB), Realistic Battles (RB) and Simulator Battles (SB). That's pretty. ago. This means the total crew bonus is +10 (5 from crew points, 3 from expert and 2 from ace). 2km away, and Ace Crew is up ti 8km away. It excels at low-altitude combat, where it can use its VTOL capabilities to surprise enemies. They feel like a…REMAKE: this video, I explain all the crew skills currently in the game. + Repair rank 2 and repair speed 1 = 22 seconds airfield time + Repair rank 3 and repair speed 1.